Perhaps the jump mechanic can be tweaked a little too, to give you more control over your jumps (i.e. There's very little we could fault in Monster Dash aside from calling for more weapons, characters and levels, though I'm sure we can expect all this in future updates. Integration with Open Feint allows you to see how you square up against other Monster Dash players online. Monster Dash logs all manner of stats about your performances, so you get detailed breakdowns of your kills and distances over history. You get to collect power-ups and extra hearts to aid you in your quest. The object of Monster Dash is to beat your furthest distance, while trying to get through all of the different worlds consecutively without falling off. When you reach the 1,000 meter mark for that level, you teleport to another one. Every time you start a new game you're placed in a random level. It's very difficult to get bored of Monster Dash. Getting your timing right is hard at first, especially given the fact that Barry picks up quite a pace the further along he gets. It sounds simple but in truth, Monster Dash is fiendishly tricky to master. You don't need directional buttons because Barry will keep running in a straight line across the screen. The controls in Monster Dash couldn't be simpler: the button on the left is jump, and the button on the right is fire.
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